| Item Use Script |
1 .@g
2 =
3 getenchantgrade();
4 .@r
5 =
6 getrefine();
7 bonus
8 bPAtk,1;
9 bonus
10 bSMatk,1;
11 if
12 (.@r
13 =7)
14 {
15 bonus2
16 bMagicAddEle,Ele_All,3;
17 bonus2
18 bAddEle,Ele_All,3;
19 if
20 (.@r
21 =9)
22 {
23 bonus2
24 bAddSize,Size_All,3;
25 bonus2
26 bMagicAddSize,Size_All,3;
27 if
28 (.@r
29 =11)
30 {
31 bonus2
32 bMagicAddRace,RC_All,3;
33 bonus2
34 bMagicAddRace,RC_Player_Human,-3;
35 bonus2
36 bMagicAddRace,RC_Player_Doram,-3;
37 bonus2
38 bAddRace,RC_All,3;
39 bonus2
40 bAddRace,RC_Player_Human,-3;
41 bonus2
42 bAddRace,RC_Player_Doram,-3;
43 }
44 }
45 }
46 if
47 (.@g
48 =ENCHANTGRADE_D)
49 {
50 bonus2
51 bAddClass,Class_Normal,2;
52 bonus2
53 bMagicAddClass,Class_Normal,2;
54 bonus2
55 bAddClass,Class_Boss,2;
56 bonus2
57 bMagicAddClass,Class_Boss,2;
58 if
59 (.@g
60 =ENCHANTGRADE_C)
61 {
62 bonus2
63 bAddClass,Class_Normal,1;
64 bonus2
65 bMagicAddClass,Class_Normal,1;
66 bonus2
67 bAddClass,Class_Boss,1;
68 bonus2
69 bMagicAddClass,Class_Boss,1;
70 }
71 } |